Lone Sword: Burning Ideals and the Road to Perdition


In the vast expanse of the starry sea, a figure moves stealthily like a phantom. He is Archer, a human hunter chosen by fate, bearing an unspeakable mission. His presence is like lightning in the dark night—both dangerous and mysterious.
Archer’s exclusive Noble Phantasm, named “The Hell Where Ideals Burn,” is the source of his power and the chain that binds his soul. It grants him immense abilities: when his Battle Points reach 6, his attack power increases by 40%. After each Noble Phantasm use, his attack power further increases by 10%, up to a maximum of 4 stacks. This power makes Archer nearly unbeatable in combat but also isolates him further on his solitary path.
His normal attack, “Kanjiang & Moye,” is precise and lethal. Each strike inflicts quantum damage equivalent to 100% of his attack power on the enemy, as if etching an unhealable wound. Archer’s gaze is calm and resolute, as if every attack is a test of his own soul.
The Noble Phantasm “Pseudo Coiled Sword” is Archer’s signature skill. When he enters the “Circuit Connect” state, his combat power soars. After the first use of his Noble Phantasm, the turn does not end, and the damage of his Noble Phantasm increases by 100%, with effects stackable up to 2 times. This state will exit after 5 uses of Noble Phantasm or when Battle Points are insufficient, ending the turn. The defeat of each enemy accelerates his madness, driving him deeper into solitude.
His ultimate attack, “Infinite Sword Metamorphosis,” is Archer’s most powerful move. When unleashed, it deals quantum damage equivalent to 1200% of his attack power to the enemy and grants him 2 Battle Points, with a maximum of 4 points. This skill not only showcases his destructive power but also reveals his inner turmoil.
Archer’s talent, “Mind’s Eye (True),” allows him to immediately follow up with an attack after an ally’s attack, dealing damage equivalent to 240% of his attack power and recovering 1 Battle Point. This talent reflects both his combat instincts and the subtle connection he shares with his allies.
The secret skill “Thousand-Mile Eye” enables Archer to immediately deal 200% of his attack power in damage to all enemies at the start of battle and grants him 1 Battle Point. This skill is like a prophecy, hinting at the course his destiny will take.
Among his additional abilities, “Guardian” increases his critical damage by 60% when his Battle Points reach 4; “Justice Partner” grants him 1 Battle Point at the start of battle; and “Projection Magic” increases his maximum Battle Points by 1. These abilities make Archer even more formidable in battle but also deepen his isolation.
In terms of attribute enhancements, Archer has a quantum damage boost of +22.4%, a HP boost of +18.0%, and a critical rate boost of +6.7%. These enhancements make him nearly invincible in combat but also isolate him further on his solitary path.
Stardust is the source of Archer’s power. “Untouched Ideals” allow him to use his next Noble Phantasm without consuming Battle Points after using it 3 times in a single turn; “Unattained Happiness” increases the damage of his ultimate attack by 120%; “Uncommon Pride” raises his Noble Phantasm level by 2, up to a maximum of 15, and his normal attack level by 1, up to a maximum of 10; “A Life Not Worthy of a Hero” causes his ultimate attack to apply a quantum attribute weakness to the target, reducing their quantum resistance by 10% for 2 turns; and “The Lonely Shadow Without Glory” symbolizes his fate as a wandering warrior, forever chasing ideals that may never be reached.